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Licensing FAQ
I get a lot of e-mail from artists who are
interested in getting started in Licensing. Below are the most
frequently asked questions but if you don't see your question
addressed below, please feel free to contact me and I will return
your e-mail as quickly as possible. |
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What is Licensing? Licensing is a
contractual agreement between you, the artist, and a manufacturer of
a product (the licensee). They use your art work to enhance
their product and in return you are paid either a flat rate or a
royalty. As the artist, you hold the copyright on your design
and the licensing agreement allows the licensee a non-exclusive
right to reproduce your work for a set period of time. |
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How do I get started? There are two
major licensing trade shows each year. These are shows where
the artist or agent sets up a display and the manufactures from all
imaginable industries come to find the work they will license on
their products. Both shows are in New York, a month apart in
May and June. They are the premiere shows that draw both big
and small manufacturers from all over the world. The May show
is Surtex and the June show is
The Licensing Show. By
attending the shows, you can look at the art and artists being
represented as well as take educational seminars about the business of
licensing. It is one way to see if licensing is right for you.
Because the manufacturing companies vary so much, it is also a good
idea to attend specific industry trade shows as well. The
National Stationary Show runs at the same time as Surtex in the same
building and it is a good idea to walk the show to help you decide a
direction for your design approach. Of course the internet is
a fabulous way to gather information and most of it is free.
Don't be shy about asking other licensing artists how they got
started and what to do - most of us remember the help we got when we
first started. |
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What should I design? First and
foremost to succeed as a commercial artist you need to develop a
unique style. If you are copying someone else's style you
can't be successful because they have already done it.
I always try to design with product in mind. If I haven't
been given a specific product to design for already then I look at
the current design and color trends. Both are very important -
a manufacturer is not going to spend money to produce a product that
isn't in fashion. It is important to understand that your
artwork is one of the first steps in the manufacturing process and
it could be two years or more before you will see the product on
store shelves. That means you will have to anticipate trends
two years in advance. It is important to subscribe to trade
publications, and industry
magazines to watch for design and color trends as they are just
emerging. If you've seen something for several years, it could
mean it's on the way out.
I also design an entire line at one time, unless I am designing
spot illustrations. Even then there is usually more than one
central image in a theme. Backgrounds, borders, sayings and a
central theme all need to be included to make up a line with enough
for the manufacturer to use on their product. |
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What medium should I use? The
majority of the manufactures will want your work in digital
form. Any knowledge of the computer that you have is just a
bonus to give them what they need. I paint most of my lines in
acrylic and then scan them into a digital format. Most
companies will need a minimum 300 dpi scan. |
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Is Licensing for everyone? Only you
can decide if you want to give licensing a shot. It can be
very expensive to get started and because you generally don't get
paid until the product is sold to retailers it can be awhile before
you see any money at all. As I suggested above, it is a good
idea to walk a trade show and to see who is successfully licensing
and how what you do compares. If your grandma is the only one
telling you that your work would sell a lot of greeting cards, then
approach it cautiously. Discussing your art with a Licensing
agent (see below) might be a good way to evaluate whether your style
is suitable for the industry. Remember that licensing is just
one approach to commercial art and you might be better suited for a
different path. If you feel licensing is right for you then approach
it with optimism, set reasonable goals, curb your expectations and
be ready for a lot of emotional ups and downs. Licensing is a very
big industry with unbelievable opportunity for everyone,
but patience is required. |
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Do I need an agent? An agent's job
is to get you work and handle the details of your contracts once you
have a contract. Most agents have you sign a contract for a
year or two and then both parties can evaluate whether or not things
are working at that time. Agents work on a percentage basis,
generally a 50/50 split with the artist. Some agents represent
just one artist, some will take on as many as 25. Most
agencies try to keep their artist representation to around 10.
Most artists do best with an agent because it is not in their nature
to handle the business side of things. Also it is a great
way to learn about the industry from an insiders perspective - a
year or two with an agent can be a worthwhile education. The
agents already have all the connections so you are a step ahead
right from the start. Trade shows and the internet are a good way to
find an agent. Remember that a good agent is going to be busy
at the show and it might work best to set an appointment to discuss
your art or even send a portfolio after the show.
Personally, I don't use an agent but that is only because I enjoy
the business end of the job as much as the art. I love to stay
in personal contact with my clients and I like being able to set my
work pace.
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Designs by Leere' at Surtex |
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Surtex, held each May at the Jacob K Javits
Center in New York City, is the premiere show for selling and
licensing art and design.
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2007 Harbor Cruise
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Leere` with her mom, sister and niece - Surtex 2007
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2007 Surtex Booth Layout
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Surtex 2007 - Booth #2225
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2006 Surtex Booth Layout
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2005 Surtex Booth Layout
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2004 Surtex Booth Layout |
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